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Europa universalis 5 maori
Europa universalis 5 maori











Of these, Tainui and Ngapuhi are probably the strongest start due to having the highest development (equal with Ngati Ranginui and Ngati Toa) and also being able to fabricate claims on every province in New Zealand due to their location (as can Ngati Kahungunu). Formation Īotearoa is most likely to be formed by one of the seven Maori chiefdoms (iwi), namely Ngapuhi, Ngati Awa, Ngati Kahungunu, Ngati Ranginui, Ngati Toa, Tainui or Waitaha. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The below is one of many player suggested strategies for Aotearoa. Missions Main article: Polynesian missionsĪotearoa does not have a unique mission tree and will keep the missions of the country that formed it, which for Maori states are the Polynesian missions focussing on uniting New Zealand and colonising Oceania. Events Main article: Polynesian eventsīeing most likely formed by a Maori chiefdom, Aotearoa will experience the same Polynesian events as other Maori states, including both Polynesian generic events and Maori events.

  • gets “Increased Centralization” for 20 years, giving:ĪI will always take this decision.
  • increases rank to kingdom, if it is a duchy.
  • gets the event ‘ New Traditions & Ambitions’, unless it has custom or Iwi ideas.
  • europa universalis 5 maori europa universalis 5 maori

  • is not a subject nation other than a tributary state.
  • owns any province in Colonial Australia region.
  • has its Capital as core province in Colonial Australia region.
  • is not the Holy Roman Empire or The Papal State.












  • Europa universalis 5 maori